This actor is responsible for the intialisation and the update of the portal system, it's requiered to have one and only one on the map in order to make it work
Add Light |
Add Light from Actor |
Event On Zones Visibility Changed |
Force Update Portal System |
Get Portal System Manager Instance |
Notify Light Moved |
Rebuild Portal System Data |
Zones TArray <APortalSystemZone*> | store every Zones of the world |
ShowDebugLines bool | Enable/Disable the rendering of the lines to get a cleaner editor view |
EnableOptimisation bool | Enable/Disable Portal system Optimisation |
EnableOptimisationInEditor bool | Enable/Disable Portal system Optimisation in editor /!\ Having any portal system item ( manager, zone, portal ,etc ) will cause portal system to automatically rebuild potentially having a small perf hit ( in editor only ) |
ManualRebuildOnly bool | This is to use in case of open worlds (with lvl streaming) enable it before saving to avoid "cross level references errors" disable it to have auto rebuild in editor and build your levels with portals helper lines |
UpdateForAllViewLocations bool | *This is to use in case of multiViewport multi camera game |
LogWarningsOnRebuild bool | *Log to the console the rebuild warning. only ingame or firstRebuild after toogling ManualRebuildOnly off as it would spam console du to continus rebuild in editor |
LogVerboseWarnings bool | *Log to the console any warning. could spam console if many objects |
LogGlobalInfosOfInternalState bool | *Log Minimal Infos |
LogVerboseInfosOfInternalState bool | *Log many Infos, could spam console if many objects |